
And defending a settlement in WH against superior army is quite possible, if not easier than most titles. I love 3K, but I dislike how bonker the general are and the fact that they can be summoned anywhere in a moment of notice - making the whole aspect of placing army at strategic position to defend your border a moot point. WTF can you do then?Īlso WTF is that chaos corruption or whatever that causes attrition of your army unless it's garrisoned out of nowhere? How do you get rid of that?Īs people said, WH is actually more inline with the rest of the TW franchise compare to three kingdoms. So you can't raise them, you can't settle them. I raised a couple of them, but that meant I couldn't replenish and then when I moved on, enemy came back, resettled them within a few turns anyway and started spamming new armies at me from there. Those settlements with inhospitable climate to your faction is another bullshit. Not an option in Warhammer 3 I'm guessing?Īlso what the fuck is up with those roaming solo enemy heroes that you can't attack with your normal armies? You have to split one of your heroes who tries to "assassinate" and sometimes fails even that? Wasting another turn. Not only that, but catapults are amazing in field battles as long range and are capable of routing entire low tier armies before they get close. In Three Kingdoms most factions can have siege weapons in armies (catapults), so you don't have to waste a turn besieging a walled settlement. She couldn't even take care of a couple slow ass infantry units. I tried that in Warhammer 3 with my best level 25 lord that I gave all the speed I could find in skills. In Three Kingdoms, after each battle you can use your generals to run down and wipe out most of retreating units. So when you're spread thin and start losing your settlements, the game becomes a massive grind. In Warhammer 3 you can't do that, can you? But it gets worse, with these fucking chaos rifts opening randomly in your back yard. Here's an example of one general wiping out 4 entire armies in one battle all by himself without losing a single troop: In Three Kingdoms, if 4 doom stacks just emerged from the fog of war and attacked your weak settlement in next turn - even if it's outnumbered 100 to 1, all I have to do is drop in 3 of my best generals that specialize in speed, charge and damage and they would wipe out an infinite number of units if you micro them correctly. So far from what I've seen, defense of settlements in Warhammer 3 difficult or downright not possible against a vastly superior enemy. In Warhammer 3 I don't see such strategy possible.


The entire game could be won mostly using generals. In a normal game, I would have between 20-30 unique legendary generals. So as I said, Three Kingdoms places heavy focus on generals. But it's worse, there are some kind of lame limitations on how many you can hire? I was playing Kislev, training those Ice Maidens and I wasn't allowed to hire more than a couple of them. They are weak, slow and even their so-called powerful spells don't do squat. First of all in Warhammer 3 most if not all look generic.

The main problem is lords and heroes, or generals as they are called in Three Kingdoms. Not just because of those wide spread performance issues. After playing for a couple of days I must say.
#Total war three kingdoms gameplay download
I liked the graphics better, Warhammer 2 seemed somewhat outdated.ģ500 hours of Thee Kingdoms gameplay later, I download Warhammer 3 on Thursday. I read some reviews, watched some videoss on Youtube and decided on Three Kingdoms. The choice was between Warhammer 2 and Three Kingdoms. Back in 2019 I was picking my first Total War game.
